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基于LabVIEW的五子棋博弈算法
Alternative TitleGobang game algorithm based on LabVIEW
毛丽民; 朱培逸; 卢振利; 彭伟伟
Department机器人学研究室
Source Publication计算机应用
ISSN1001-9081
2016
Volume36Issue:6Pages:1630-1633,1638
Indexed ByCSCD
CSCD IDCSCD:5732310
Contribution Rank2
Funding Organization苏州市科技计划项目(SYG201504)~~
Keyword五子棋 博弈 Labview 人机对弈 机器人
Abstract针对目前五子棋人机对弈多数基于电脑、手机,缺少真实环境的问题,提出一种基于LabVIEW的博弈算法,并运用于真实的五子棋人机对弈。首先通过图像采集系统获取当前状态下棋盘及人机双方棋子的位置信息;然后对棋局的局势进行分析;同时为了提高下棋的效率,对棋型进行了分类,并对原有的博弈算法进行改进,采用进攻和防守两个权值简化决策过程。通过真实的对弈测试表明,基于Lab VIEW的五子棋博弈算法能快速、准确地实现五子棋的人机对弈。
Other AbstractThe current researches of Gobang man-machine game are mostly based on the computer, mobile phone, which are lacking real environments. In order to solve the problem, a game algorithm based on Laboratory Virtual Instrument Engineering Workbench (LabVIEW) was proposed, and was applied to Gobang man-machine game in real environment. Firstly, the state information of the chess board and the man-machine chess pieces location on both sides in the current state were obtained by the image acquisition system. Then the game situation was analyzed. In order to improve the efficiency of chess, the chess type was classified, and the original game algorithm was improved by using two weights of attack and defense to simplify the decision-making process. The experimental results of real game tests prove that the proposed algorithm based on LabVIEW can realize the Gobang man-machine chess fast and accurately.
Language中文
Citation statistics
Document Type期刊论文
Identifierhttp://ir.sia.cn/handle/173321/18811
Collection机器人学研究室
Corresponding Author毛丽民
Affiliation1.常熟理工学院电气与自动化工程学院
2.机器人学国家重点实验室(中国科学院沈阳自动化研究所)
Recommended Citation
GB/T 7714
毛丽民,朱培逸,卢振利,等. 基于LabVIEW的五子棋博弈算法[J]. 计算机应用,2016,36(6):1630-1633,1638.
APA 毛丽民,朱培逸,卢振利,&彭伟伟.(2016).基于LabVIEW的五子棋博弈算法.计算机应用,36(6),1630-1633,1638.
MLA 毛丽民,et al."基于LabVIEW的五子棋博弈算法".计算机应用 36.6(2016):1630-1633,1638.
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